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Post mortem of a 2 man indie dev team: "Deadly 30"

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MagicSugar polycounter lvl 10
Just saw this. It's Flash based but maybe somebody can pick up something useful from their experience.

http://www.iggyzuk.com/ March 13, 2013 entry.
Not long after that Gonzossm [game artist & animator] received an inbox message on youtube from a publisher by the name ... they were very interested in publishing the game...

So they asked us for a 50% cut of the profit.

I spoke with Gonzossm and a few friends about it, and it seemed like a reasonable cut. “They get us in, we both make a lot of money!” So we agreed on it, signed a contract and got to work.Many months in and the publisher had no luck in getting the game on Steam either, what a shame. Now we were pretty much self selling the game on Gonzossm’s advertising power. The only people buying the game were his fans from youtube and facebook, and we were giving away 50% profits for what exactly?

Now I’m not saying the publisher didn’t do anything at all. They spread the product to sites like Amazon, Desura, Gamersgate. They also got many review websites to write about Deadly30. It’s important I just don’t think it’s worth fifty percent.

...In total I believe the game sold over £10,000+. Not very sure of this though because all the sales information goes straight to the publisher, I only get my cut later. I have no control, no stats, and this is very bad.
There are serious costs to pay when you surrender control. There is a time and place for publishers, but I’m pretty sure I’ll be self publishing my next game.
[ame="http://www.youtube.com/watch?v=vUvfKtt7m0k&"]Deadly 30 Trailer, New PC Game (OUT NOW!!) - YouTube[/ame]

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