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MOH: Allied Assault inspired environment in UDK

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Qdwach polycounter lvl 7
I'm starting an environment based on the main menu from Medal of Honor Allied Assault. Here's some screenshots from the game.

1.png

2.png

3.png

4.png

And here's what I have in engine so far, there's some lightmap issues I need to fix already.

shot1.png

shot2.png

I'm going to stray from the original. It's going to be a bit darker and messier and with more cigarette smoke so I can practice particle effects.

What do ya think ?

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