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Odd_Enough's Hard Surface Thread of Doom

polycounter lvl 12
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odd_enough polycounter lvl 12
Right. I've been doing the whole "3D generalist" thing for awhile now and rather recently figured I needed to specialize in at least one of the things I loved to do. So really pushing my high poly hard surface modeling skills, both in 3ds Max and ZBrush.

Note: I realized I have to plan my workflow per project, as sometimes I need to make changes the client gives me and ZBrush Dynamesh is not exactly non-linear change-friendly. Some objects, like the tactical radio, are almost completely ZBrush, and some like the brake pads are almost completely 3ds Max. So most are a careful combination of the two.

Feedback welcome :)

screw_bit.jpg

rotor_part_2.jpg

ball_joint_cyl_1.jpg

tactical_radio_high.jpg

piston_high.jpg

shoe_camshaft_2.jpg

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