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French Napoleon Canon

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Dolmen polycounter lvl 6
Big pictures update in top of this page. (11/07/2013)

Hi everybody,
this is finally the baking normal map.

I'm actually working on the AO and diffuse map.
Thanks for watching.:)
04. 3dsmax LP + maps (WIP)Text_NM_02.png
Text_NM_01.png

03. ZBrush HP

Screen_Mod_12.png

02. 3DSMAX HP
NapoleonGun_HP_Final_02.jpg
NapoleonGun_HP_Final_03.jpg

01. Doc
IMGP3417_RET.jpg

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  • Dolmen
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    Dolmen polycounter lvl 6
    Hi everybody,

    this is a little update from the HP.
    Any comments ?

    Screen_Mod_05.png
  • Ravanna
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    high poly is great, I can't see any problems with it.

    Will you add damage in photoshop through normal layers or will you sculpt damage/detail in?
  • Dolmen
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    Dolmen polycounter lvl 6
    Update in top of the post.
    Good afternoon.

    JL
  • Shammy
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    Amazingly well done! Do you plan to texture it?
  • Dolmen
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    Dolmen polycounter lvl 6
    thanks @Shammy

    Maybe texturing it if I really have the time, but before I would try to add some little details in ZBrush, and make the low with normal and ao maps.
  • Dolmen
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    Dolmen polycounter lvl 6
    Hi,

    actually making the low polygon model,
    the polycount is at ~16k, but I don't know if it's too much for a important next gen assets in a scene.
    What do you think ?

    Because if I must go down the polycount, I should probably delete or think differently some details.
  • marcel gold
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    i have to say i bloody love it mate when and if you texture it and normal map it this will look mint mate i love the attenion to detail of the real one you got.
  • harricool
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    16k....yeah go for it.....as far all the highpoly details stays in it....that's one blood sucking highpoly...way to go
  • Dolmen
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    Dolmen polycounter lvl 6
    Do you know guys a good solution for automatic or semi-automatic uv packing ?
    Other than the 3dsmax crappy uv packing tool.
    In 3ds or other software.
  • Dolmen
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    Dolmen polycounter lvl 6
    Hello,

    Tonight I post the first update for the texture.

    This is the first pass of colours with some AO, cavity, and (b/w) curvature map for the metal borders.
    What do you think about this first pass ?
    (Mesh is at +- 17k triangles.)

    Next soon.
    Good evening.

    NapoleonGun_LP_Textl_01.jpg
  • Dolmen
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    Dolmen polycounter lvl 6
    Hi polycounters,

    This is a new update for the texture wip.
    What do you think about colours, contrast, ...

    Edit : I don't understand one thing with 3dsmax and Grabviewport 2.
    When I put the png file to photoshop, the contrasts are not the same than in 3dsmax viewport. (I'm in flat mode.)
    Is this normal ?

    C&C are welcomes.
    Thank you
    NapoleonGun_LP_Textl_02.jpg
  • Dolmen
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    Dolmen polycounter lvl 6
    Update with a little wireframe, and an other picture with just the normal baked.
    I you have some advices for textures, don't be afraid to say what you want.

    Have a nice day.

    Text_Wire.PNG
    Text_Nm.PNG
  • Dolmen
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    Dolmen polycounter lvl 6
    (About new update of today 18/06/2013)

    Before restarting this project there a few days ago, I didn't know if I was going to keep the actual texturing or restart from the 3dsmax high definition mesh.

    I think it is a better idea to restart with new bases.
    It's not good to do things too fast.

    So, this is the hp mesh from Zbrush.
    There are still some little details and pieces to do but it's almost done for Zbrush.
    What do you think about ?
    (Picture in top of this page.)
  • Mr Smo
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    Mr Smo polycounter lvl 18
    the new zbrush pass looks a lot better, a few deepish scratches in the wood / metal from dragging/firing this sucker would add some, maybe some indents every now and then in the barrel aswell:

    depositphotos_6456485-Old-cannon.jpg

    like those, but tiiiny and around the end and just every now and then.

    looking forward to the next update, cheers!
  • garriola83
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    garriola83 greentooth
    Actually, Napoleon's artillery was one of the best artillery to be ever used in a land war around that era. It was one of Napoleon's great traits, to use artillery effectively in battle. The operators would not let their equipment go to rot, so they would clean it and keep it well maintained. That picture above is definitely NOT part of Napoleon's artillery, so I wouldn't use that was a proper reference. I believe that is a Spanish fortification cannon (google it) and not of the same type as the French's. Expand on your initial reference by finding more of the same. Good luck!
  • Mr Smo
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    Mr Smo polycounter lvl 18
    I doubt in the middle of war they would fill in all the nicks and marks made to the cannon. wether or not this is a reference of a different cannon, it's stil a cannon and if you keep your references to only 1 type of cannon you may not have as much variety when it comes to giving it life.

    it was a reference for wear and tear, but wat evs.
  • ayoub44
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    ayoub44 polycounter lvl 10
    Great Job , wath did you use to make that wood texture on zbrush high poly ? a noise ?
  • Dolmen
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    Dolmen polycounter lvl 6
    Thanks for the advice.

    A little new screen shot of the metal piece on the back.

    And about the discussion between Mr Smo and garriola83, I know that real canon even in museum are not really destroyed, but in 3D we must do compromise between real and exaggeration to make things interesting.

    So yes the cannon that Mr Smo show is not really a Napoleonic one but I understand what he say. His cannon is more a boat cannon, but it's interesting to have some references to see things differently and some details.

    Screen_Mod_11.png
  • Dolmen
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    Dolmen polycounter lvl 6
    A new detail from the middle wood beams with metal rings.

    And just for info, I will now post the screenshots of the entire sculpt update on top of this post. It's more easy I think.

    Screen_Mod_13.png
  • Dolmen
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    Dolmen polycounter lvl 6
    Hello Polycount,

    The Zbrush sculpt is finish and before redo the lp mesh from the sculpt and then bake maps, I thought it was a good idea to make a little paintover in photoshop.

    What do you think about colours, tones, ... ?

    Text_05.PNG
  • Dolmen
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    Dolmen polycounter lvl 6
    Hello polycount,

    it's just to say I updated some pictures on the top of the post.
    (With LP and normal map.)

    C&C are welcomes.
    Thanks you and good evening.
  • Dolmen
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    Dolmen polycounter lvl 6
    Hellooo, :)

    so like I said yesterday in my previous post, I started the diffuse map.
    I will first try some color sets before detailing with photo textures.

    The first one. (LP + normal and diff color maps.)
    Text_Col_01.png
  • Torch
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    Torch interpolator
    Texture is fairly flat in the diffuse, just needs a bit of breaking up - spec map will help sell the metals too. Getting there man :)
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