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Retopology for game models

evermotion
polycounter lvl 4
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evermotion polycounter lvl 4
Hello I'm quite new here and a noob at game models. I'm more a general media modeller.
I wonder if game models need a totally different approach to retopology, uvmapping, texturing. I have sculpted an organic ship and this will be for a low poly mobile game. I need to retopologize this model and not sure if the cylinders should be a separate mesh or it has to be one piece with the main body. If this was for video or stills I would just separate it. For games I have no idea about the logic yet if this will be ok in game engines. Any advice appreciated.

Heres the ship
5le4cp.jpg

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