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XNormal Seam Problem

Rhythem02
polycounter lvl 5
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Rhythem02 polycounter lvl 5
Hi Guys, I'm on a new project. I'm still having the same problem. The last time I just cheated since the "Roman Archer" is a game art and for illustrative purposes only.

But on the project I have onhand. This will be used on a game, so cheating wouldn't work on this and I really have to find the culprit.

The problem is still about how xnormal bakes the normal map around the seam area.

Here is a comparison, the one the left is baked in max, there is still issues around the seams, but this one is the usual. It can be corrected in either ZBrush or Photoshop.

The one on the right is baked in XNormal, the problem here is how it process one of the color. On one side it baked it correctly but on the other side of the seams the color seams to be inverted. That is something that can't be edited easily and doing that would be inefficient.

I hope you could help me.

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