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Colour mesh by UV island

polycounter lvl 15
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Noth polycounter lvl 15
Hey Polycount!

Does anything like this exist? I've looked around on the web and have come up with nothing.

Basically, I'm creating something with many uv islands and I'm having trouble keeping track of which I'm done with and which I've got to do still.

My solution is to create three lamberts of different colours, R.Y.B. Then select uv>to shell>to faces then apply the coloured lamberts so they never boarder the same colour.

This is working very well for me.

But I was wondering if there was anything that did this automatically?

I would imagine it would work quite similar to Maya's 'Toggle UV Shaded Display', but taking into account the lamberts colour, or- better yet, just having a mode that would colour the islands and corresponding mesh islands with the press of a button.

Takes ahead of time!
(if it doesn't exist, I'm interested in making it.)

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