Home 3D Art Showcase & Critiques

Spinosaurus - (WIP)

polycounter lvl 6
Offline / Send Message
aston91 polycounter lvl 6
Hi all, I have been making a Spinosaurus for one of my university projects. I have completed a base mesh (still need to add in tongue and teeth) which needs some tweaking but is mostly formed and complete. Any critique before i head in to Zbrush and start sculpting would be helpful. Cheers.

Here is some reference

how_spinosaurus_sail_should_have_looked_by_miyess-d5h5kv0.jpg

SpinosaurusC.jpg

My Progress

polycountbase_zpsdf7b7844.jpg

polycountbase2_zpsac323882.jpg

polycount3_zpsaf7dba3f.jpg

Replies

  • aston91
    Options
    Offline / Send Message
    aston91 polycounter lvl 6
    Here are some updates adding the tongue and teeth to the dino.

    polycount5_zps5d699b09.jpg

    polycount4_zps18553b1b.jpg
  • Lazerus Reborn
    Options
    Offline / Send Message
    Lazerus Reborn polycounter lvl 8
    Shape it up before smoothing. It needs to be more organic.

    The sail is too thick too, maybe use a double plane for it instead?
  • Add3r
    Options
    Offline / Send Message
    Add3r polycounter lvl 11
    Is this going to be a game model? If so, I mean, trying to be as realistic as possible is great, though I do think the amount of tiny teeth you have creates more noise than really helps. In games, its okay to change something up if it keeps that "believable realism" and helps with optimization and just straight up looks better as a final product. I mean, I am not saying go in there and make like 10 big fangs for each side of the mouth, but its just a little pre-thought before going into the high poly sculpting. Plus managing that many teeth is going to be difficult.

    Duplicate! If you have a bunch of individual teeth, all currently unique it looks. if you make, say half, and then randomly duplicate and place for the final product, the chances of someone noticing the same minute details on such a small object while its in motion is next to zero. It also helps cut down UV space. If you are going for straight portfolio piece, it is a common practice to go all out on the piece and make it "next gen" and sacrifice some of the optimization.

    Just some thoughts! Good luck with your zbrush sculpting! Will probably check back in on your progress :D
  • StuButler
    Options
    Offline / Send Message
    StuButler polycounter lvl 9
    You've got quite a lot of density in the mesh at the moment, particularly in areas like the neck, have a look at the base meshes we showed in class, they were a lot less dense at the base mesh stage, you may also want to look at topology to support the muscles, the back legs need better topology to define the underlying structure of the dinosaur's anatomy. You'd also benefit from radial loops around the arms to avoid running the loops up the neck. Take a look at the bases provided as examples and examine the topology.
  • Steve_T
    Options
    Offline / Send Message
    Is that wireframe mesh/turbosmoothed? if not then it it way too dense to get the silhouette right. Also look into animation loops for the arms and legs.

    The jaw is way too straight and has a very hard edge. Compare yours to these examples:

    spinosaurus-dinosaur-picture.jpg

    spinosaurus-bbc.jpg

    Full body wireframes are very helpful for people to critique your work better (just to keep in mind for updates).

    Keep it up!
  • aston91
    Options
    Offline / Send Message
    aston91 polycounter lvl 6
    Thanks for the replies and advice really helped. I have just started sculpting today putting in muscles and changing many of the areas that were weak in the basemesh. Here is some progress.

    sculpt_zpscb228a2a.jpg

    sculpt2_zps975fbdd5.jpg
  • aston91
    Options
    Offline / Send Message
    aston91 polycounter lvl 6
    More sculpting updates:

    sculpt7_zps18f6d118.jpg

    sculpt8_zps8b8ac8ba.jpg

    sculpt9_zps2a2d99e1.jpg

    sculpt10_zpsd9017ed1.jpg

    sculpt11_zps2a7d82a6.jpg
  • aston91
    Options
    Offline / Send Message
    aston91 polycounter lvl 6
    Just added a jaw line in:

    sculpt13_zps83951910.jpg
  • aston91
    Options
    Offline / Send Message
    aston91 polycounter lvl 6
    Progress Update - Added on some more muscle lines:

    sculpt14_zpse0c8fbaf.jpg

    sculpt15_zps3f45ef36.jpg
  • aston91
    Options
    Offline / Send Message
    aston91 polycounter lvl 6
    Using these images as more of a reference for sculpting now.

    Spino_v2wip_00.jpg

    SpinoRndr_poster.jpg
  • Parralax
    Options
    Offline / Send Message
    Parralax polycounter lvl 4
    This is nice work but the upper leg looks too plain in comparison the rest of the body (could do with more defined muscle like the reference images). The veins on the tail are also too defined imo, it kinda looks like he is on steroids.

    I'm not sure on this because i'm far from a dinosaur expert but the feet also look slightly too small to support a creature of that size. Compare them to any reference images you have and if the size looks right then stick with it as it is.

    Overall should be a good project when finished, will be keeping my eye on this thread.
  • aston91
    Options
    Offline / Send Message
    aston91 polycounter lvl 6
    Cheers Paralax i will work on this, how do feel the fan on the head and neck which was added yesterday is looking?
  • aston91
    Options
    Offline / Send Message
    aston91 polycounter lvl 6
  • nosyT
    Options
    Offline / Send Message
    Liking it :] In the first picture the overall distance in the mouth cavity width wise looked sort of thick, and length wise seemed a bit short. Second, I'm not 100% sure on this, but I think the thumb had a rather large claw on it that is thought to be used to assist in catching fish and related prey. (See your second reference picture). But overall it looks great! As others have said the legs look a bit dis-proportional, maybe lean them forward a bit? I really like the fan on the neck and head too
  • aston91
    Options
    Offline / Send Message
    aston91 polycounter lvl 6
    Thanks nosy t, just tweaking that at the moment. Just starting to add scales on now and sculpt some skin pours etc.

    new2_zps6f0cc417.jpg

    new1_zpsde618984.jpg

    new3_zps10cb5275.jpg

    new4_zpsfa85ef23.jpg
  • 02jdavies
    Options
    Offline / Send Message
    Hey aston91

    Really liking the scales on most of the skin I feel that using a different alpha for the larger scales could look good. Nice to see how it will turn out.
  • nosyT
    Options
    Offline / Send Message
    Really like the skin and scale detail, looks great!
  • aston91
    Options
    Offline / Send Message
    aston91 polycounter lvl 6
    Thanks nosyT, More detail added here:

    new5_zpsb3d76040.jpg

    new6_zps8220ad60.jpg

    new8_zps6e235c44.jpg
  • nosyT
    Options
    Offline / Send Message
    The only complaint I have is something just seems a little off in the torso/hip/belly area. I can't quite put my finger on it. All in all I can't wait to see some color on it :]
  • aston91
    Options
    Offline / Send Message
    aston91 polycounter lvl 6
    Updated scales and the sail making it more defined than just using the standard brush using slash really made them look more like the reference images.

    brand1_zpsfdc66092.jpg

    brand3_zpsda0dc9e6.jpg

    brand2_zpsbc1e4442.jpg
  • Helixos
    Options
    Offline / Send Message
    Nice work! For me, the main issue is the legs. The top part of the leg is merging with the mid-section, which is going to cause some weird stretching if you intend to animate the game mesh. It looks unnatural too. The lower half is more of a form issue, you should bulk up the back of the foot as at the moment it looks like it wouldn't be able to support the weight of the dinosaur.

    Hope this helps!
  • aston91
    Options
    Offline / Send Message
    aston91 polycounter lvl 6
    Good call Helixos, yeah i am going to rig it, never saw that before in this update i have fixed it i think, Cheers man. Just doing some final touches before i move on to retopping any major errors you can see before i head into 3ds max would be appreciated.

    More Progress:


    Added in some more muscles on lower subdivisions and used the form brush to pop the scales out more and make them into more distinctive shapes.

    sculptfinal1_zpse4005b04.jpg

    sculptfinal2_zpse5378554.jpg

    sculptfinal3_zps4c70d721.jpg
  • aston91
    Options
    Offline / Send Message
    aston91 polycounter lvl 6
    Forgot about adding in an ear on the sculpt, just added it in and fixed the arm length which was a problem all through the sculpting process.

    ear_zpsa24fea94.jpg

    arms_zpsedbb5e38.jpg
  • Snacuum
    Options
    Offline / Send Message
    Snacuum polycounter lvl 9
    I can't see it with a 360 but those last few images seem to have too little bulk on the areas connecting limbs. The arms and the legs connect to the body with too flat an angle: The arms flatten into the shoulder and the thighs flatten onto the sides of the body. Do you have a Spinosaurus skeleton as part of your reference? If so it would be good to check the overall shape against it. Don't forget that these dinosaurs have bipedal bird-like legs which means that the thighs remain at body height and the very first curve is the knee, with the oft-referred backwards-knee is actually the ankle.
    All of this could have a quick fix by going back into the lower subdivisions and bulking up the joints and pinching the undersides.
  • aston91
    Options
    Offline / Send Message
    aston91 polycounter lvl 6
    Finished my low poly then i have unwrapped the model and started some poly paint this week, here is my progress:

    Retop1copy_zps52943170.jpg

    Retop1copy2_zps37874b3a.jpg

    teethnewx_zps7c156355.jpg

    unwrap2_zps3c6a1bb7.jpg

    unwrap3_zps152e375a.jpg

    unwrap_zpsbf800ac4.jpg
  • aston91
    Options
    Offline / Send Message
    aston91 polycounter lvl 6
    Here is my progress on the polypaint, any feedback would be awesome, Cheers!:

    polypaint_zpsb79367a3.jpg
  • 02jdavies
    Options
    Offline / Send Message
    Looking good but maybe you need into overlay more white around the eyes and darken the eye maybe a bit.
  • aston91
    Options
    Offline / Send Message
    aston91 polycounter lvl 6
    Yeah i agree on the eye just darkened it to a more presentable green. More progress: render2_zps7674181e.jpg
  • aston91
    Options
    Offline / Send Message
    aston91 polycounter lvl 6
    Applied the normal, Diffuse and specular maps and got it up in UDK, Now on to rigging!

    newrender_zpsf43575cb.jpg
  • aston91
    Options
    Offline / Send Message
    aston91 polycounter lvl 6
Sign In or Register to comment.