Charlton!

Dim
polycounter lvl 10
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Dim polycounter lvl 10
Hello thar folks. I've had a pretty weak hard surface workflow an wanted to improve so I chose to do a Charlton Automatic Rifle. These are actually full auto conversions of bolt action Lee-Enfield and Lee Metford rifles intended to be serviced by New Zealand in their defense during WWII, hence their funny shapes and relative complexity.

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So far I've gotten through the bakes.

HPs:

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LP (16k tris, currently at non-reduced 4096 maps). The mesh was fully built for animation, so all movable parts can move. This was also built as a 1st person weapon, but in a game where the player is likely to see it from many angles as they reload, extend the bipod, clear jams, etc.:

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Pretty new to guns and gun modeling, so comments are much appreciated. Now to work on the texture...

Edit: Should mention, so far this is Blender, xNormal, and Marmoset.

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