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ZBrush - Fixing world positions of multiple subtools

polycounter lvl 13
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Spudnik polycounter lvl 13
So I fucked up big time and sculpted a (partially) symmetrical model that is offset in worldspace which wasn't a problem in ZBrush because of the local symmetry, but is becoming quite troublesome when I try to retopologize.

Is there a way to move all subtools by a set x y z number or recenter all subtools? I know it's a total noob mistake which is why it is doubly frustrating T.T

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  • C86G
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    C86G greentooth
    You could use transpose master to move them all at the same time.
  • Spudnik
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    Spudnik polycounter lvl 13
    I've tried that but since the model is asymmetrical in some places and not in others, centering the pivot gives an inaccurate result. I've figured out the exact offset that I need, can I use transpose master in combination with that knowledge somehow?
  • C86G
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    C86G greentooth
    Moving ALL subtools at the same time does not change the pivot. If you know the exact offset, hit transpose master and insert by you offset and use transpose master again to split the model to its original subtools.
  • nyx702
    Yes this can be an issue. I have ran into a few times.

    Another options would be to use the "Repeat to Other" in the defomations menu. I don't have ZB in front of me but after you apply the offset on one subtool at the bottom of the deformations menu there is a "Repeat to Other" button or something similar to that that.
  • Spudnik
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    Spudnik polycounter lvl 13
    Thanks guys, I'll try it as soon as I get home!
  • Spudnik
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    Spudnik polycounter lvl 13
    So even typing in the exact offset down to 3 decimals still gives me an offset when I export it ... Example: export one subtool from zbrush, line up in Maya, write down offset numbers, lets say 01x 10y 20z. Back in Zbrush in the deformations panel, I type those numbers into the offset (with y and z having to be negative O.o ?!) and when I then export the now offset subtool and bring into Maya again, it's still offset from the original I lined it up with in Maya, only now the offset is somewhere between the original offset and 0... I hope that makes sense to you because it sure doesn't to me...

    EDIT: Welp, finally got it to line up after repeating the above steps 10ish times and getting the offset down to 0 0 -0 (o.O). But yeah, lesson from all this: set up your shit correctly from the start.
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