Does anybody know why my geometry would be exporting out of Max as a Geomentity and not a Brush?
I understand that Geomentities are used as objects that are affected by explosions and physics, also they can be attached to flow graph operations... which I think is great and all, but I'm confused as to how to flag geo for its proper use in the engine?
Anyway, I'm parenting my Rendermesh under a Dummy Node. The Dummy Node contains the _rendermesh and the _proxy.
Replies
YourModel (Dummy)
-> YourModel_rendermesh (your actual model, linked to the dummy)
-> $physics_proxy_01 (proxy mesh, linked to your actual model)
As additional information:
The proxy should be as simple as possible, like a box or cylinder. Also right-click on the proxy and use the object properties and switch to the last tab (where you can enter a lot of stuff) and type in "box" or "cylinder" depends on what you've used.
Another thing is, that you "only" select and add the dummy to the export list, untick "merge all nodes" and tick "export file per node" or how it was called.
Normally everything should work fine, if you haven't done anything wrong.