I recently started looking into 3d Modeling and after some weeks of tutorials and trial and error I managed to improve my skills and did some modeling with blender. It wasnt to hard to get into, coming a long way from modding HalfLife1 back in the days I had some very basic background on the matter, but still some background at least.
I started to get interested in modeling for Dota2, so I picked up on the idea to, at first, create a simple weapon. I read up lod1 and lod0, triangle budgets and what not. Creating the lowpoly model wasnt all that hard, but now the texturing process kinda gives me a headache at times. Most of all does the pretexture highpoly sculpting to make texturing easier and of course the normalmap would look a lot better with some distinct details in it.
Sculpting itself doesnt seem that hard, obviously something you can learn, the thing is, I dont seem to be able to sculpt my lowpoly model. OFC you might say lowpoly sculpting cant work, thats why I subdivided my LowPoly Model couple o times so I get around 200k - 1mil. triangles depending on try. Now I wanna sculpt some details in but all I get is either nothing or weird looking spikes.
If I create a simple cube add the multires modifier, subdiv by 5 I can sculpt at my hearts content, only with my model it doesnt seem to work and it freaks out.
Does anyone have a slight idea what might be causing the problem, as a beginner I might definitely oversee something obvious.
I already took a brief look into zBrush but thats gonna take me a while to get used to, atm I am more familiar with Blender also with baking and uvmapping.
Thx in advance