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Maya UV Preserve

Cibo
polycounter lvl 10
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Cibo polycounter lvl 10
When i have a simple geometry its easy to produce viable UVs with automapping.

The problem is when i use "insert edge loop" i cant make them at the grid lines. You can insert the edge loop and change them but this sucks because you stretch the UVs.
Bevel is no option because its destroys your UVs much more. When you have a simple plane with one edge in the middle i can use planar mapping first and then change the angle for a corner. When you use bevel at the corner its tear your uvs apart and you must aid them together.

Maya Bonus Tools can preserve you UVs with Extrude but i dont know a way to insert simple geometry in a simple object without mess up the UVs.

Somebody a idea or script/etc. ... ?

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