I want the plane and the grass to have the same color in the same areas. Basically the material is just 2 noise textures layered on top of each other, I tried to factor in the world position but I am confused how to use it properly, I'm trying to emulate the foliage in Airborn
http://www.polycount.com/forum/showpost.php?p=1719444&postcount=558
+ shader that blends in grass depending on normal and vertexcolor
+ worldspace "lines" for consistent rock feel
+ worldspace grass texture for color variations
+ ground and 3d grass get the same light + color
+ more
Replies
Should work.
http://i.imgur.com/lOY8s.png
Then just multiply your normal diffuse with the noise texture. Or just use the noise tex as the diffuse.
But yeah, this is how you generally do it.
Really? I have to check that out then, always interesting to see this kind of stuff :P