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material editor and object work position

ngon master
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ZacD ngon master
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I want the plane and the grass to have the same color in the same areas. Basically the material is just 2 noise textures layered on top of each other, I tried to factor in the world position but I am confused how to use it properly, I'm trying to emulate the foliage in Airborn

http://www.polycount.com/forum/showpost.php?p=1719444&postcount=558
+ shader that blends in grass depending on normal and vertexcolor
+ worldspace "lines" for consistent rock feel
+ worldspace grass texture for color variations
+ ground and 3d grass get the same light + color
+ more

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