Home Technical Talk

Normal map baking problem

Hi, I know this is a very frequent problem and there are many threads about it, but I have searched a lot and I haven't found any solution.
I have baked a normals map in Max with the follow result

low poly -> http://www.polycount.com/forum/attachment.php?attachmentid=7879&stc=1&d=1357480576

high poly -> http://www.polycount.com/forum/attachment.php?attachmentid=7880&stc=1&d=1357480576

UVs -> http://www.polycount.com/forum/attachment.php?attachmentid=7881&stc=1&d=1357480576

and this is the low poly narmal mapped ->http://www.polycount.com/forum/attachment.php?attachmentid=7878&stc=1&d=1357480576

What about the black areas?
I read somewhere that to avoid these I have to split the hard edges UVs and this is what I did, as you can see in the UVs image, but the problem still remains. Any explanations about it?

Replies

Sign In or Register to comment.