That looks incredibly useful. But then, I have only ever messed around a bit in unwrapping using vanilla Maya and pushing around vertices in Max after a basic flatten/cylindrical unwrap. How well does it work for characters and objects with internal geometry that is hard to select (like a mouth cavity).
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But then, I have only ever messed around a bit in unwrapping using vanilla Maya and pushing around vertices in Max after a basic flatten/cylindrical unwrap.
How well does it work for characters and objects with internal geometry that is hard to select (like a mouth cavity).
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