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UDK Transmission material issue

I set up a basic transmission material that works just fine until i build the lighting (lightmass) after i build the lighting the SSS is gone from the model. Works well in the material 3d viewer and in the object viewer. There is a slight chance that i changed an option or 2 in the world properties but i got no clue which one
or if i even changed it really.
Thank You!

Edit: i'm using the transmission mask/color inputs not the Sub Surface Scattering ones

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