Did a prelim search, found no satisfactory answer and/or tutorial.
How do you merge a hand subtool into a body subtool so that they're one mesh, and especially where the hands don't fuse the fingers after a dynamesh action, etc?
You could also try dynamesh with a lowered blur value, projection on, and a higher resolution. It can help to spread the fingers out with transpose first as well.
ZSpheres would also work, especially if you have existing edges you want to preserve. You can just merge the tool, have a zsphere copy its topology, delete some verts around the connection area and then bridge them together.
Cryid's link is how I'd think to do it. There are good videos of the whole process on zclassroom. It'd probably be good to know, the connecting topology doesn't have to be flawless for the initial merge, then you can Qremesh when they're together for the better topology and project the details you had.
I'd say do that over the dynamesh method because it gives you more control, working with dynamesh is a bit messier in that it can merge things you don't want merged and you'd be redoing all of the topology twice, once with dynamesh and then projecting your qremesh to that instead of to the originals.
Replies
You could also try dynamesh with a lowered blur value, projection on, and a higher resolution. It can help to spread the fingers out with transpose first as well.
ZSpheres would also work, especially if you have existing edges you want to preserve. You can just merge the tool, have a zsphere copy its topology, delete some verts around the connection area and then bridge them together.
Here's a photo of the issue now that I have time to take it.
Just incase someone is googling "Merge Hand to Body ZBrush"
1. Dynamesh to a very higher res after subtool merge
2. Smooth out seam area.
3. QRemesh until you're satisfied.
THese are gonna be some ugly hands.
I'd say do that over the dynamesh method because it gives you more control, working with dynamesh is a bit messier in that it can merge things you don't want merged and you'd be redoing all of the topology twice, once with dynamesh and then projecting your qremesh to that instead of to the originals.
edit: I believe the last video here shows the process http://www.pixologic.com/zclassroom/homeroom/lesson/insert-mesh/ but they're all good to watch.