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Venice Grand Canal - UDK scene

Hey Polycount! This is a current UDK scene I'm working on, inspired by this fantastic photo. I'm also using this scene as an excuse to play with Proc Buildings because I haven't seen them used much, but using ratios instead of grid snapping appeals to me.

I would love suggestions/crit/feedback!

mhostick_Venice_WIP_01.jpg

This is one of my building rulesets. It randomizes the horizontal pattern of windows and then repeats that pattern up until the top floor, where the pattern and mesh is switched out.

mhostick_Venice_ProcBuild_01.jpg

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