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Applying dynamics to a bone

deolol
polycounter lvl 6
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deolol polycounter lvl 6
Hey guys i'm wondering how you would go about doing this?

Specificaly I mean if you make a rig which has a flowing cape on the back that is applied according to dynamics, how would this be done? To a realistic level as hand animating is ineffecetive especially for cinematic scenes. I would like to do it on hair too. Thanks.

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