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normal map shading problem (max2011)

7oli
polycounter lvl 7
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7oli polycounter lvl 7
Hi guys!

I'm facing a problem with normal maps with my gun piece. This is a mirrored part and sharing one uv island. On the mirrored side a strange shading issue appears (i'm attached a screenshot). Checked the case of double vertices and found nothing. For the mirrored side i setting up different smoothing groups, and that not solving the problem. If anyone of you guys have an idea what is the problem, please let me know. Thanks. (sorry for my english) :shifty:

The problem appearing with max's default normal map shader, and with the xoliulshader too.

normalmap.jpg

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