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Dealing with triangles and bad topology caused by dynamesh?

dagoggles
polycounter lvl 7
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dagoggles polycounter lvl 7
I dynameshed my figure and got some triangles and badly placed quads as seen on the picture. when i apply brush oon these areas i get ugly results and pinching. is there a way to locally fix this bad topology without retopologizing the whole model?

scaled.php?server=22&filename=polish2.jpg&res=landing

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