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Normal maps for water shader

polycounter lvl 7
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Nebularium polycounter lvl 7
Hey folks,

Trying to create a "map" in UDK only with custom meshes, textures, shaders etc., and ran into a problem that I used to evade before - creating normal maps for water. I always used stock water textures, only modifying shader itself when needed, but now I want to create it from scratch, and can't wrap up my where should I start for water normals.

Anyone can share their thoughts on this? I tried making a heightmap in PS, then importing it to Crazybump, results weren't good, tried searching for tutorial or any advice on this but didn't find anything good. ANY help is greatly apreciated.

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