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Projection mapping angle distortion

I need help with my projection mapping. There seems to be alot of distortion in the viewing angle of the projection. You can see the geometry at angles you shouldn't, for example, you can see the bottom of the latch handles. This is a problem since in game it look very strange while at normal character height. Dose anyone know if I can fix this in the projection? Or do I have to just make a render from one of the orthographic views and add it to my texture in photoshop?

ex.jpg

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