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[UDK] Sci Fi environment - Feedback please

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agarcellano polycounter lvl 4
Hey guys,

I posted here a while back, but am using a new account instead for professional use. I'm currently making a scene using pieces that I've done for XstreamTech, on an indie game project. The scene I'm going for is a Sci-Fi theme, in a hall-type environment, with a gate at each end. I'd like to get some feedback from you guys if it's going in the right direction, or if there are things I should probably fix.

Here's the rough initial layout I had in Maya:
mayaBlockout_agarcellano.JPG

Here's the layout in UDK with a couple of changes:
SciFi_Level_angle1_agarcellano.png
SciFi_Level_angle2_agarcellano.png
SciFi_Level_angle3_agarcellano.png
SciFi_Level_angle4_agarcellano.png
SciFi_Level_angle5_agarcellano.png

Comments and criticism are welcome.

Thanks
-Anthony

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