Hi,
I'm new in 3D and I've got a problem trying to extract normal map with ZBrush. It looks pretty nice, except for the faces near the corners. I made a default extraction, the first one is with SNormals and the second one without it. Note that with SNormals it doesn't seem to cover the entire faces in the up and down corners (I've put those lines in the first image just to compare with the unwrapped map, they don't actually exist in the normal map image):

And when I render the map with SNormals it doesn't seem to work fine in the corners:

Anyone know how to solve it?
Thanks in advance!
Replies
If there's no particular reason to bake in zbrush though, you'll probably be better off baking in an external program due to the extra options and control.
http://img220.imageshack.us/slideshow/webplayer.php?id=78619875.jpg
Edit: I tried exporting with xNormal and I think I found something that can help to discover the solution. I unchecked "Discard back-face hits" and the colorized areas in the image shows the faces that are not correct with the normal mapping:
Anyone know how to fix it?
One way to get around this is to switch back to the original MT before exporting the map, but you might get screwy results because of how much it is shrinking. I think the thing to do here is add some edges around the open ends & bake to your low poly in xNormal.