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3ds Max to Mudbox (2013) question

I have a question about the Max to Mudbox workflow. :poly131:
I've made a highpoly (using turbosmooth) model in Max and I now want to texture it in Mudbox.

Do I unwrap the lowpoly version (the one without the turbosmooth modifier) of the model,
or do I create a new lowpoly version?

Thanks for your help.

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