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IK/FK Switch Arm Problem in Maya

I am making two arms that are IK/FK Switch. The Left arm is great! I'm using a blend color node to swap between the ik and fk and it all works on the left. I put the rotation x y z of the IK shoulder elbow and wrist into Blend Color1 and the rotation x y z of the FK shoulder elbow and wrist into Blend Color2. I link the output to the rotation of the real arm. I do the exact same thing to the right arm, and it explodes and hates me. it flips even though it has the exact right orientation on all of the joints. I don't know what to do i've tried freezing transformations, deleting history, and using the joint orient tool. Also, am i the only one that thinks that the mirror joint and orient joint tools are awful?

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