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blending tileable textures

Hi everyone!
I am having a problem i cant figure out..
So i have this ground plane:

tilevi.jpg

Now, i would usually use this method to blend some grass or some other texture to breakup the tiling:
http://www.polycount.com/forum/showpost.php?p=1009650&postcount=637

But the problem is i am tiling the texture which is part of a uv map. Meaning that i have to facemap the tilling. Any blending images i paint would just tile with the texture. So my question is how do i manage to blend this texuture knowing that it's part of a texture atlas?

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