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Blender Rig import to 3DS Max? How would...

http://www.blendswap.com/blends/characters/sintel-lite/

Above is the rig that is in .blend only. Would the boundaries of a blender rig be able to be moved to an applicable 3DS Max format, and be ready to animate within the program itself?

Or would a rerig have to be applied/other various changes? Thanks for time, :)

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