http://www.youtube.com/watch?v=lfpHm2RGi7c"]Cloud Editor[/ame]
http://www.youtube.com/watch?v=bMU6GON7S8Y"]Cloud In-Game[/ame]
http://www.youtube.com/watch?v=ezznWsptCCM"]Cloud Rundown01[/ame]
http://www.youtube.com/watch?v=vD_hEAEjHZY"]Cloud Rundown02[/ame]
Replies
Lightning doesn't look that realistic but I guess that's irrelevant
I'm working on a tutorial now but its a stop and go process, hopefully have it up in a bit.
Have fun with it!
Could you also describe how you did the lightning bolts and stormy feel + rain?
Would be nice to see how you actually did it
The lightning towers are in the scene grab, minus their containment rods. I have also posted some screens from my current sky sphere attempts.
I really have a hard time learning these programs and understanding their features. Finding this has, along with some helpful Eat3d tutorials, been just what i needed to open up this awesome world of UDK materials.
Thank You
I am trying for this scene from mass effect 2, but not exactly and with more intense storm conditions.
This is what i have now, very simple. Four squashed skyDomes with masked materials. It's pretty glitchy and too serene. I haven't started the storm effects, as I don't completely understand them yet. Still learning...
on 1 side of my skysphere, i got both the stuff going into the diffuse and the custom lighting visible, (image 01), than on the other side i got this little glitch happening.
also i noticed my Cloudwipe parameter is backwards from how, it was operating in your video which makes me believe hte issue is in that section of the shader. so here is a screen, i had to make some assumptions and what vales to use on the panner and rotator, but commented theme in so you can tell what they are.
edit:
figured out i needed my panner in the wipe section to have a X of -1 not one, so now that gets cloud wipe parameter working in the right way.
still havent figured out what is happing with me always getting the lighting effect on one side of the wipe mask, and the pure emmsive texture on the other side.
there is a -1 node in the rimlight that i can bypass that gets me closer to the results, wanted, but, things still dont quite look right without it.