Hi
I'm finishing a very poor degree on 3d and animation where we did a bit of everything. Long story short I don't know a specific area and I want to concentrate on environments.
I'm used to work with Maya because that's what we use on campus but I keep seeing environment artists using Max. I'm kind of in a start from zero situation. Would you advice on learning Max for environment modeling or can i get by just fine with Maya ?
From what I understand Max seems geared toward modeling and i'm cool with learning a new package if it will save me time on the long run.
Replies
But i still would choose maya over max :P
There are two hurdles to making great game art: The tools hurdle, and the art hurdle. The faster you can jump the tools hurdle and get that out of the way, the faster you can work on jumping the art hurdle and making great looking work. Stick with Maya and push it as far as you can. Employers want to see amazing looking artwork and don't usually care about how many packages you know. It's relatively easy to re-train somebody on a tool, it's excruciating to re-train somebody as an artist.
In the end I stand for what Harbinger said, and with Maya I am at least 40% away to pass that tool hurdle.
http://www.bk3d.com/Ninja_Dojo/Dojo.htm
there is also a video section there.. There are more videos on you tube.
[ame="http://www.youtube.com/watch?v=M4VtJE0uohg"]Ninja_Mesh (HistoryEditor) - YouTube[/ame]