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Tears in udk dx11 tesselation

trying to get stuck into a bit of dx 11 tessellation in udk, but i'm getting seams/tears anywhere there is a break in the uvs, this is when i use a height map with either mtm_flattesselation or mtm_pntriangles.

I know epic state in the their docs that you will get tears but is there anyway to fix or minimise them?

cheers.

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