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Wierd normal map problem

Hi guys,
Does anyone here know what is causing this artifact to appear after I mirror and weld?

Whats weird is that the artifact appears not at the middle seam line but at the side. I'm really very puzzled by this and hopefully you guys are able to help.

Have tried the following:

-using symmetry and not mirroring
-fixing the Red and Green Channel of the normal map
-moving the duplicated side UV by 1.0(offsetting) before baking

mirror_normalmap_problem.jpg

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