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how do you apply AO to objects with tileable textures?

a-k-m
polycounter lvl 5
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a-k-m polycounter lvl 5
Hello,

I have an object with tileable textures, which its texture coordinates are out of the 0-1 space. That means I can neither bake an ambient occlusion map nor a normal map.

At the moment I just threw the regular diffuse map into crazybump and baked out my normalmap there... but what can I do to have AO for the whole object, without having a map?

Hope someone can help me out.

Cheers, Andr

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