Hey guys, ive been trying to retop my dino in 3D coat, but ive run into two problems
1. My imported Sub D lvl 4 mesh looks pixelated, i dont know how to fix this?
and
2. I cant seem to paint the mask to highlight dense areas, the wizard that pops up after importing the mesh tells me to paint but it doesn't work.
Appreciate the help
Replies
Not sure about your paint issue, worked fine last time I tried.
1. Symmetry does not work, it simply reflects the mesh making two which i do not want!!!! (see images below)
then it turns into
Do I need to collapse the symmetry before applying the strokes and mask, as it seems like my symmetry breaks when it retops automatically?
Question 2. Is there a way to bring the AUTO-RETOP WIZARD after closing it?
Thanks in advance!
Once you run the auto retopo, just cut the mesh along the midline, delete the worse half and reactivate symmetry for further tweaking.
Sadly, as far as i know, there is no way to save the auto-retopo mid way, or re-run it with the topology cuts you made. It's kinda ghetto and I hope they can refine that, cause it would be a huge help. For now you just have to do a test to see what poly density is best, then go in and do a proper edgeflow cut pass and run it for a proper pass. Even then there will be quite a bit of clean-up, but it's a great way to get started.
as far as the symmetry thing, 3d coat is a lil buggy...what u can do is jus retopo one side and just import it into another program(3dmax), and use the symmetry modifier or mirror it and weld it together
But if this is the issue, then why does 3D coat allow users to move and lock the symmetry plane?!?!!? (maybe a bug only im experiencing, using ATI)