Hi,
Got quite a few unfinished sculpts on hdd which lately I am dusting off and finishing one by one. Ill post them in this thread so that I won't spam forum with multiple topics.
Anyway first a couple of models. Done in Zbrush, various versions
Alot of that stuff was started years ago. No plans to do anything with them for now. Now obviously those are finished. While Im sure there are parts that need work, I got to say stop at some point and move on to one of the several other characters waiting.
I don't post wips unfortunatelly, I hate updating ftp/editing files/ posting on several websites.
Replies
What can I say ?
Awesome sculpt ! I'll follow this thread with attention
Get that beast monster in a pose, I wanna see that thing alive!
I really like it, the only thing I was thinking was... what would it look like if the 8 "stringy" bits on the back of the monster had less detail and where slightly thinner, this might help to give a greater definition between the different parts at the back. It's only an idea and tbh looks great as it is anyway.
*hurk*
Amazing detail, man. These are just mindbogglingly well made.
Downside of doing it like that is that you open something from a year before and think parts of it are crap, and you remodel. For example I remodeled shoulder piece for dude 3 times or so. Only eagle head survived those modifications. Not to mention I redesigned it heavily from concept while modeling it for these couple of years (started in Z3 I think).
Thats why these days I don't even do concepts, or basemeshes. I do stuff on the run, use automatic remeshing, manekins, shadowbox etc.
Id love to pose it as pose really makes a difference and I wil as soon as non destructive, non linear, multisubtool posing system will be in zbrush. I refuse to deal with transpose.
@cookedpeanut: I am affraid you need wacom tablet for sculpting. There is not much competition to choose from. Using mouse for sculpting is like cleaning hangar with a toothbrush. It probably can be done but will not be amusing. Except maybe for external viewers.
Entire thing is sculpted in Zbrush. Some parts were done in 4.0 and used shadowbox as basemesh, some were done in R2/R3 and used dynamesh for basemesh.
Yay a forum that still has working
Haha I instantly thought this as well!
Crazy good stuff man.
These are gorgeous
The level of detail is devastating. What is the approximate polycount of last sculpt? What is the hardware needed to manage it? (At least I have a wacom).
DObra robota stary.
As long as I stick to few milions per subtool I have no problems.
Anyway. Previous model is 15 milion I think.
Another one. This time I wanted to check out fiber mesh:
I started this sculpt around era of Zbrush 3.5, maybe 3.1, don't remember. Started as sci-fi however half-way I changed my mind and switched to fantasy. Most of the stuff was designed with dynamesh. I also used noisemaker quite a few times. Actualy the whole model basicly is brushes + noise as I didn't feel like creating custom alpha maps besides the general purpose ones I already have setup with my main brushes. Not the most efficient way to do leather by hand but it seemed like a good idea at that time. Model is around 20 milion. More shots on my website as usual.
Some heads I did as an interruption while doing some other model. I even stopped myself from doing old faces. Tried to make them look different from one another I guess even though they are all pretty much basic humanoids.