I was going to just do a bust of Ganondorf on my lunch breaks, then I thought what the hell and I want to do the whole figure now. However, when I pull down the geometry to bring in the body, I'm getting massive polygons that aren't tessellating as it should. Is there a setting or something that I missed that turns that off?
Also, while I'm at it, is there a way to redistribute polygons throughout the model evenly?
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As for my second question, is there a way to redistribute polygons throughout the model evenly?