Hi Guys
I recently sculpted a high poly head and used polypaint to texture it in ZBrush and then retopologised it in max and unwrapped it.
So I currently have a high poly sculpt that contains a polypainted texture but with no UV co-ordinates and a low poly model which has UV co-ordinates but no texture map.
I was just wondering is there a way of projecting the texture information onto my low poly model in ZBrush?
Thanks

Replies
Heres a progress thread of my workflow.
http://www.polycount.com/forum/showthread.php?p=1558620#post1558620