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Projecting Diffuse Map?

polycounter lvl 14
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amingtonspitfires polycounter lvl 14
Hi Guys

I recently sculpted a high poly head and used polypaint to texture it in ZBrush and then retopologised it in max and unwrapped it.

So I currently have a high poly sculpt that contains a polypainted texture but with no UV co-ordinates and a low poly model which has UV co-ordinates but no texture map.

I was just wondering is there a way of projecting the texture information onto my low poly model in ZBrush?

Thanks :)

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