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Editing certain parts of a Normal Map

polycounter lvl 9
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Chase polycounter lvl 9
I want to mess with the Shape Recognition and Intensity in CrazyBump, but more or less on an individual scale. Any easy way to accomplish this? This is a test of a Diffuse I have, but let's say I don't want the Normal Map affecting the "P".

parkingsigndiffuse.jpg

Here's what it looks like when I run it through CrazyBump

maskingnormalmap.jpg

What do you suggest I do to mask it off in Photoshop?

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  • Scruples
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    Scruples polycounter lvl 10
    You kind of just answered your own question, mask it off.
    I just color selected the egg whites with some feathering and content aware filled.
    Then created the normal map, grabbed some of the still visible outlines in the normal maps and content aware filled those.

    If you don't have the content aware fill feature on your PS, masking and cloning can replace it.
    ezmb3ixpMasked.jpg
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