Hi all .I create barrel in Blender 2.60. then i create texture in photoshop. Texture looks pretty good in blender and when i import it in vtf file. However , in model viewer and in tf2 it looks terrible.How can i fix that effect(orange spots)?
What's the size of the texture? And next time, can you make a zoom on the picture please? It's easier for us to analyse the problem when we have bigger screenshots.
it's the flame texture overlay which is present on some items. It's defined in your vmt.
I don't remember exactly the name of it but you have to delete the line or put it in comment.
flame overlay something ?
that pictue is not very helpful.. is it a viewport grab from blender, are you grabbing mdlviewer output, is it in-game? try posting the original source texture.
also, most every texture used in current engines is compressed to save video memory - depending on the settings you're using to generate your vtf file more or less so. think of it as heavy jpeg compression versus a .bmp file.
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I don't remember exactly the name of it but you have to delete the line or put it in comment.
flame overlay something ?
That's part of your problem I'm guessing.
Edit: slow
also, most every texture used in current engines is compressed to save video memory - depending on the settings you're using to generate your vtf file more or less so. think of it as heavy jpeg compression versus a .bmp file.
Post your texture nonetheless.