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rules for the low poly...

polycounter lvl 12
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Rockley Bonner polycounter lvl 12
ive heard people say that quads are a neccessity for the low poly, but ive seen plenty of tris used in them. what about n-gons?

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  • cryrid
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    cryrid interpolator
    Quads are helpful for selecting loops, and much more useful if you're constructing a basemesh for sculpting. Otherwise, everything ends up as triangles in the game.

    N-gons you'll probably want to triangulate manually, especially if the face isn't planar.
  • Froyok
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    Froyok greentooth
    What do you call "low poly" ? In which context ? A low poly for baking a normal map is not the same low poly used for mobile/old-gen games.

    Anyway, avoid n-gons. Always. You have no control on them on how they will be triangulated by the game engine (if you use them for this purpose of course). Sometimes n-gons are helpful when you make some high-poly modeling...

    [EDIT]
    Burned.
  • Rockley Bonner
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    Rockley Bonner polycounter lvl 12
    low poly im baking the high poly onto.
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