Quads are helpful for selecting loops, and much more useful if you're constructing a basemesh for sculpting. Otherwise, everything ends up as triangles in the game.
N-gons you'll probably want to triangulate manually, especially if the face isn't planar.
What do you call "low poly" ? In which context ? A low poly for baking a normal map is not the same low poly used for mobile/old-gen games.
Anyway, avoid n-gons. Always. You have no control on them on how they will be triangulated by the game engine (if you use them for this purpose of course). Sometimes n-gons are helpful when you make some high-poly modeling...
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N-gons you'll probably want to triangulate manually, especially if the face isn't planar.
Anyway, avoid n-gons. Always. You have no control on them on how they will be triangulated by the game engine (if you use them for this purpose of course). Sometimes n-gons are helpful when you make some high-poly modeling...
[EDIT]
Burned.