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Best way in generall to reduce drawcalls on models?

polycounter lvl 9
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jimpaw polycounter lvl 9
I have been thinking lately on how to reduce drawcalls on 3d models in Maya. Does anyone have any good links or just good understanding on how this works. I have heard so many different things.

1. Lets say i make a house and stich everything togheter and i basicly just have one cut on the entire model with one texture and induvidual places for att the polys.(not very likely but anyway) does that mean i get only one drawcall?

2. does hard edges produce more drawcalls?

thanks alot.

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