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Texturing: Dead Pixels

polycounter lvl 12
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HAWK12HT polycounter lvl 12
Hi there, I have recently moved into texturing for games and wondering what is the margin of black pixels (Dead pixels) when texturing. As I find mixed up opinion regarding covering up the entire texture space with color info vs unwrapping objec UV in large chunks to cover 0 to 1 UV space more.

KMFahad_4.jpg



14th_Dec_FKMd.jpg

KMFahad_25.jpg

So I would like to know your opinion on this matter.

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