Hello!
I am grateful to everyone who gave me advice on
this thread.
Later, I'll get back to Ingram model - it has to be completely rework.
Now I tried to create a simple model in order to train in the nextgen texturing.
Low-poly Shield. polys/tris: 316/632. Diffuse, spec, normal map (1024x1024):
![a2666f5016bf.jpg](http://s017.radikal.ru/i412/1112/19/a2666f5016bf.jpg)
![c5793e0732bb.jpg](http://s017.radikal.ru/i441/1112/fe/c5793e0732bb.jpg)
![eac8789d486c.jpg](http://s017.radikal.ru/i403/1112/be/eac8789d486c.jpg)
![4a1488d55ca1.jpg](http://s017.radikal.ru/i425/1112/eb/4a1488d55ca1.jpg)
![a486afc09005.jpg](http://s017.radikal.ru/i406/1112/fa/a486afc09005.jpg)
Replies
i'm not even sure what material is the front supposed to be made of. i can only guess that it's steel?
on the handle side, wood could use some darkening on the edge where it touches metal.
I am going to second this. Around the rim as well.
Also consider wear & tear on the wood. The planks are very uniform and the same value/hue. Someone is going to have their arm up against the middle area rubbing and bumpin. Maybe desaturated/discolor that area some?