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GraphX's texturing thread

Hello!

I am grateful to everyone who gave me advice on this thread.

Later, I'll get back to Ingram model - it has to be completely rework.

Now I tried to create a simple model in order to train in the nextgen texturing.

Low-poly Shield. polys/tris: 316/632. Diffuse, spec, normal map (1024x1024):

a2666f5016bf.jpg
c5793e0732bb.jpg

eac8789d486c.jpg

4a1488d55ca1.jpg

a486afc09005.jpg

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