I'm trying to make a lens texture but i'm kinda stumped and google really isnt helping me one bit >.<.... I understand the basics for reflections and cubemapping showing on the lens but thats almost as far as I go....so my question I guess is how do you texture a lens material for a diffuse which gives the lens a thick glass look while reflecting the environment like most scopes in video games (forgive meh if I sound like a horrid amateur)
lens i'm trying to make...its a spyglass
PS: ignore the atrocious textures...
what I desire to achieve lens-wise (model by Fewes)