Holy crap another Arena Net art test! I had no idea there were so many threads for the test on here. I'm pretty close to done with mine, just fixing a few issues with my diffuse and normal maps and learning how to do a spec map. Here's the latest Marmoset render followed by the highrez sculpt.
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Also, 6800 tris.
I retouched the diffuse map, fixed the weirdness on the normal map, and painted half of a new spec/gloss map. Oh and I reshaped part of the head to make it feel a bit more aggressive from the 3/4 view. I'd love to hear some more c&c before I submit for the art test.
of course I guess this depends on the engine and guidelines..
Material definition is also an issue, the lizard looks like its made of plastic material to me (spec/gloss maps)
the pose of the creature itself is very awkward. Look at real animals more, get a pose and body shape that feels right. Study the concept more closely. Don't be afraid to adjust where you feel is necessary - I think arenanet can appreciate someone who likes to take risks/give the concept his own twist (however, dont take my word for it.)
Good luck!
The marmoset render makes my wires look kinda crappy, here's a clearer shot. I tried to redistribute the polys on the head a bit the other day but it make Topogun freak out and not render any textures on the top of the head, so I went back to the less distributed version. The deadline for this is coming up soon and I don't have time to futz with the UV's again.
I've been thinking of relaxing the pose a bit for the final renders, but that would be a final final final step and done in addition to a standard pose. However, my instructor came down on me a week or so ago for deviating from the concept too much with my scaly treatment on the skin, so I'm going to try to stick to the concept as much as I can. When it all comes down to it, this is a Test.
In the latest renders I think the body looks good, but the head doesn't. Try to give it the same love as you've given the upper body.
Keep it up!
Also I gave the mesh a quick pose using ZSpheres.
EDIT: Can we see some wires man?
@eight dude, thanks!
I spent the day trying to polish some other sculpts so I'd have a few decent portfolio pieces to submit with this tomorrow. Thanks to everyone who commented on and critiqued this, it's great to get eyes on your work. Here's my texture breakdown, diffuse normal spec/gloss