Hey guys,
I'm proofing my rigs that have been exported into UDK and I've come across a couple of problems.. This one I can't seem to fix which is a reverse foot rig as part of my setup as shown below..

So the leg continues until that nub bone and then I have an IK from the thigh to the nub like normal... Then I create a reverse foot rig and link to the leg like shown above... Below is the schematic view

Now because the reverse foot setup is separate I later noticed that it won't export using ActorX
Has anyone have any suggestions because I have 12 individual legs that will need remade and re-skinned..
All fools me for not checking my 1st rig.. =(
Replies
I wouldn't mind using FBX for now on but what is it like for animations?