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3ds max 2012 viewport bug

ok, so i started using 3ds 2012 a week ago....and i mirrored things as i'm used to do and everything, resetting xforms, once in a while...and then this epic viewport bug appeared (look at how the mesh is displayed, it doesnt affect the way it's built but still), this is quite annoying and i'd like to know if there's a way to fix this (i searched a bit on the web ..probably not enough but well some people may already have experienced it in here so i'm asking!)

thanks guys! (yea i'm pretty much new around here XD so hi everyone!)

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