Hey there,
I have always been interested in which program or plugin that people (personal and professional work) use for Retopology.
I know that Zbrush does it along with programs like 3d coat,and plugins such as polyboost.
I am a Max user and normally after I have sculpted on my base mesh i will bring back to Max either sub div level 1 or 2.
From there I either add or remove edges/loops before baking my normals with Xnormal.
I would love to hear people thoughts on what they find is the most accessible and possibly quickest way.
Thanks
Replies
Max graphite + polyboost might allow you to do the same thing.
Can't be bothered fitting yet another program into my workflow.
Just wondering if it would be beneficial to use it for some hard surface objects too in terms of time saving and getting the same end result.
Otherwise I use 3DCoat
High five, except for the stupid sym sel/transform switch...
agreed, it's crazy fast.
Mahlon
i saw some days ago a nice script for Cinema 4D. It seems
to be a very cool way for retopology hi-res. Check it:
http://www.holgerbiebrach.com/movies/retoponew_h264.mov
And this is the thread about it:
http://forums.cgsociety.org/showthread.php?f=47&t=967294&page=1&pp=15
Hope you find it useful.
bye
de.
Actually, it's topogun because of its clear visualization and precision.
But 3Dcoat has the fastest tools to create geometry.
I hope Topogun will enhance some of this features and tools to speed up the process in the near future ( and tend to be less buggy )
I suppose I just prefer working in max, not having to install extra software